I'm trying to create various ceiling textures at the moment, and this one in particular is giving me some trouble. For reference, a common stippled ceiling should look like this:
To try to achieve this, I've been using various noise textures, and the following example is about as close as I've been able to get so far:
Here is the current node tree for that result:
Currently, the Voronoi texture has done the best job of getting me a close-to-desirable peak-and-valley effect in conjunction with a ColorRamp and Bump node, and the other textures seem to be possibly refining the effect, but maybe not dramatically enough. Has anyone done something similar to this before, and if so, how might I replicate this effect?
Thanks to the response below, I think that I've been able to achieve something closer to the desired effect:
There are a few things that I feel are missing, namely the random tiny bumps, the brush-y, wiped texture (as opposed to the noise texture, which, while it looks good, doesn't quite match), and the sort of "branching" effect between peaks. I hope that I might receive some additional advice/suggestions for achieving these effects, but for now I'll accept the only current answer because, while not perfect, it has helped tremendously.