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When I add a normal map texture in cycles I do this - enter image description here

How to combine the normal map texture with a diffuse|color texture? I don't have much knowledge about the nodes in cycles and I have no idea which node will combine them? Do I have to use the Color-Mix node? If so, how?

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I think you want something like this:

enter image description here

Result:

enter image description here

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  • $\begingroup$ I forgot that the color input is free and I knew this all the time, so that I see it is a funny question. However, thanks for the answer. $\endgroup$ – Vladimir Jun 28 '14 at 20:43
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    $\begingroup$ One more thing.. It seems that you are using the same image for both normal sockets (diffuse and glossy). If this is the case, you only need one image texture and normal map node and connect the last to both normal sockets. $\endgroup$ – Utopia780 Jul 1 '14 at 22:55

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