I am trying to simulate clay and found this answer: how to make a clay-like physic simulation?. The answer has a .blend file and I am trying to recreate it. In that .blend file a plane moves up-and-down, squashing a icosphere. When the plane moves up the icosphere keeps it's squashed shape. But when I recreate it in a different project, the clay returns to it's original shape. So how do I keep the shape resulted by the physics simulation.
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