I'm playing around with the blender softbody physics and am trying to recreate something like seen in this video (around 24 seconds).
The sphere is squeezing through a torus-like shape. In blender, I figured I have to set the Pull and Push for the soft body quite low (~0.4) and make the inner Thickness for the collision object also smaller.
However, it is only working to a certain degree; the ring has to be almost big enough for the sphere to fit through without squeezing.
Is there any other way to do this kind of simulation? Any help would be appreciated