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I've been trying to figure it out for 4 hours and I can't. Has anyone more experienced gone through this?

  1. I put a grid image as background in World like this:

enter image description here

  1. In the viewport it is correct as you can see below. My scene/camera has a dimension of 1920×1080.

enter image description here

  1. But when I render, the image is slightly larger than it should be. Why does it happen?

enter image description here

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1 Answer 1

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I tested it in many ways but I couldn't figure out where the problem is in my current scene.

I solved the problem by creating a new scene and resetting everything.

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