I am trying to understand how the "UV Unwrap" node works and created a very simple setup to test it.
In doing so, I came up with an unexpected result:
To my understanding, this setup should mark all edges as seams. Unwrapping from there should result in square shaped UV maps. From what I can see, however, the results are not square and the shapes are rotated.
I expect square texture areas on each side, not stretched or rotated.