I am trying to understand how the "UV Unwrap" node works and created a reallyvery simple setup to test it.
In doing so, I endedcame up with an unexpected result (see screenshot):
To my understanding, this setup should mark all edges as seams. Unwrapping from there should result in square shaped UV maps. According toFrom what I am seeingcan see, however, the results are not squaressquare and the shapes are rotated.
I expect to see square regions of texture areas on every face. Noteach side, not stretched or rotated.