I'm currently trying to unwrap a model I've built. Aside from bevels being a pain to unwrap I've stumbled upon the following problem:
I'm selecting the six faces, U -> unwrap, which leads to a stretched unwrap. This also happens if I place seams around the six faces, U -> unwrap.
The weird thing is, selecting only the three big faces and unwrapping them results in straight edges:
Selecting the small faces beneath them, U -> unwrap though results in stretched / slightly rotated faces:
(Can't show the third images because of too little reputation ;-) )
I checked the coordinates of the vertices, but they seem to be perfectly aligned on their axis, only changing z and x values as you would assume.
I know that you could work with: project from view or maybe unwrapping the big faces and then stitching the small ones to them, but for such an easy task this seems needlessly complicated.
Am I overlooking something that creates this weird behaviour in the unwrap?
I got even more problems with the unwrap (weird rotations on other elements and as mentioned the bevels on the stuff not visible in the images) but one problem after another ;-)
Any help would be greatly appreciated!