I've been searching online for 3+ hours trying to figure this problem out, I finally have to post my problem to search for an answer.
When I apply my bump map to an object's texture, the map doesn't read the non-color height information coming from the image. I thought this was a software problem so I did a fresh install of the latest release of Blender (I did not install the beta version). I did the same steps as last time and it still did not work.
Also, note that when I apply a bump map the texture of the image does change to show a collection of cubes on the surface of the texture. Look at the images below to get a better idea of my situation.
I checked all of my drivers and they are all up to date. I'm stumped and I could really use a helpful solution to this problem. Thanks.