Still new to Blender - and this must be a beginners question.
I've made a rough, but usable UV map for my object. The UV checker texture is distributed as expected but my bump is not. Coming from Maya I'm used to bump being distributed as a 2D texture, but it looks like the blender Bump node is using the mesh normals instead. Anyway, I'm been loosing hair over this, can anyone point out what I am doing wrong? (please see image below - I did try to change my bump node to "2D" with no effect)
Thank you in advance!
All the best, Jeppe