So I know the basics ob pbr textures but everytime I download a pbr texture and unpack it I am suprised by some new names or different wording.
This time I downloaded a leather texture that has 11 image textures in it.
Question. Whats the difference between Refl and Gloss. I would have guessend Gloss is specular and then Refl is the roughness? Should I just try and judge of looks if I am right? Problem is I have very little experience and no clue how "good" materials should and can look.
What the difference between DISP / BUMP / NORM ? I would just use Normal in combination with a Normal Map and put it into normal of my Princibled BSDF.
WHats the fidd between BUMP and BUMP16
3x Color variants 1x AO okay 1x BUMP 1x BUMP16 1x DISP 1x DISP16 1x NRM 1x GLOSS 1x REFL