I'm trying to procedurally replicate the white fabric-like texture on this spaceship:
So far, this is what my render looks like:
And here is my node setup:
Basically, it's two sets of overlapping wave textures with distortion, subtracted against each other to make the "stippling" effect. Then I apply that to a bump node and combine that with a burlap texture normal map to give it that "fabric" look.
But it still doesn't look as good as the source image. I'm still struggling to get that randomized and grunge-y look that I see in the source photo. Any tips on how I might get my texture to look more like the source image? Thanks!
Edit2: Added a better test render image, for comparison.