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I have found this brilliant application of the Geometry Nodes in Blender. It was used for the Alpha Version 2.93

I tried to recreate it, but it is not working (The Water Ripple remain unconscious)

How can I solve this?

enter image description here

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  • $\begingroup$ What is wrong with the "Ripple" Nodes that prevent the moving? $\endgroup$
    – Adil
    Commented Nov 22, 2021 at 16:46
  • $\begingroup$ Can you pls share the file, to many nodes for reconstructing them $\endgroup$
    – Crantisz
    Commented Nov 22, 2021 at 20:52

1 Answer 1

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First of all, congratulations to Late As Usual for a very cunning trick, essentially taking a conical sloping view down the Z of a 3D noise texture, to 'thicken' it in the ripple direction. Brilliant and simple.

It's hard to tell what's up with your version.. I don't think we can see your nodes?

Here's an adaptation to GN(Fields):

enter image description here

A couple of tweaks:

  • I've used only the Z component of the vertex color to encode the distance to the nearest coast.. you could use X and Y to encode something else; say, the direction to the nearest coastal point.

  • I've divided the distances by the maximum distance, to normalize the range from 0-1. If you're dipping stuff in and out of the water, that should be muted.. it could change the whole range every time that happened.

The Col vertex-color attribute is used in this shader tree:

enter image description here

.. which is a slight simplification of the one illustrated, but seems to do the trick. The purple driver in the 'Value' node is made by typing #frame into the field.

enter image description here

(Blender 3.0b)

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