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I was using geometry nodes on version 2.93.5 for having more control over scattering. One of the essential nodes for that was attribute randomize. Now Blender 3.0 is out but apparent instance and randomize nodes removed. My question is how can I achieve basic scattering over face geometry with geometry nodes?

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A similar node chain might be

1.Distribute Points on Faces 2.Random Value 3.Instance on Points

Instance on points will take rotation and scale values.

Here the node named "rocks" is a Collection Info node.

enter image description here

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