I was using geometry nodes on version 2.93.5
for having more control over scattering. One of the essential nodes for that was attribute randomize
. Now Blender 3.0 is out but apparent instance and randomize nodes removed. My question is how can I achieve basic scattering over face geometry with geometry nodes?
1 Answer
A similar node chain might be
1.Distribute Points on Faces 2.Random Value 3.Instance on Points
Instance on points will take rotation and scale values.
Here the node named "rocks" is a Collection Info node.