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Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)
1
vote
1
answer
758
views
How do I remove world lighting for a certain object?
I want to prevent a specific object in my scene from being lit by the world background. How can I make this happen?
3
votes
Lighting a City
Also maybe use some stronger, colorful world lighting, just to fake the effect of bright city lights. This will brighten up the scene more. …
1
vote
Inscrutable lighting artifact in eevee
You can try moving the lights around a bit and increasing shadow resolution. You can also turn on screen space ambient occlusion to try to mask the error. Other than that, it's nothing you did wrong, …
0
votes
0
answers
36
views
Minimum amount of illumination in Cycles?
I tried doing this by making the world lighting brighter, which works, but since the satellite is metallic, the shadowed areas of the satellite don't look shadowed at all when viewed at a shallow angle …
2
votes
Accepted
Outdoor HDRI too bright
For an HDRI like that, all you should need to do is multiply the value down to where the sun seems to be at a normal brightness, and then add usually 1-2 back for sky lighting. …