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Code code:"if (foo != bar)"
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Search options not deleted user 66786

Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

1 vote
1 answer
758 views

How do I remove world lighting for a certain object?

I want to prevent a specific object in my scene from being lit by the world background. How can I make this happen?
Rix Yarbrough's user avatar
3 votes

Lighting a City

Also maybe use some stronger, colorful world lighting, just to fake the effect of bright city lights. This will brighten up the scene more. …
Rix Yarbrough's user avatar
1 vote

Inscrutable lighting artifact in eevee

You can try moving the lights around a bit and increasing shadow resolution. You can also turn on screen space ambient occlusion to try to mask the error. Other than that, it's nothing you did wrong, …
Rix Yarbrough's user avatar
0 votes
0 answers
36 views

Minimum amount of illumination in Cycles?

I tried doing this by making the world lighting brighter, which works, but since the satellite is metallic, the shadowed areas of the satellite don't look shadowed at all when viewed at a shallow angle …
Rix Yarbrough's user avatar
2 votes
Accepted

Outdoor HDRI too bright

For an HDRI like that, all you should need to do is multiply the value down to where the sun seems to be at a normal brightness, and then add usually 1-2 back for sky lighting. …
Rix Yarbrough's user avatar