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Blender represents locations in a scene by their coordinates. The coordinates of a location consist of three numbers that define its distance and direction from a fixed origin.
1
vote
My global axes got rotated
As Mr Zak and Brenticus pointed out in the comments:
Those arrows are always aligned to the global coordinate system and are rendered from the point of view of the viewport camera:
6
votes
Accepted
How to align vertices 100% accurately?
This is likely because the vertices are not aligned. The transform panel shows the median location of all selected vertices; setting it to 0 will move the whole selection as a unit:
To align the v …
6
votes
Accepted
Rendered environment map is misaligned to World
To transform an environment texture you'll want to manipulate the Generated coordinates: …
21
votes
Accepted
How can I rotate an object's coordinate system without rotating the object?
You could try is this, however it seems to me you are looking for Custom transform orientations.
In your situation:
Select the triangle object and enter edit mode (↹ Tab)
Select the edge along whic …
6
votes
Accepted
Changing object dimensions along Y axis - scales Z axis
This is because the object is rotated 90° around the X axis.
So blender is scaling the object around the local Z, then rotating the object so that the local Z is aligned with the global Y.
To fix th …
2
votes
Accepted
World coordinates of objects
The location of an object is determined by the location of it's Origin.
Most likely all your object origins are at 0,0,0, and not in the centers of your objects.
To move the origins to your objects, s …
3
votes
Texture not moving with Rigged Object
Try using Generated or UV coordinates instead (obviously you need to unwrap it to use UV coordinates). … Cycles procedural textures are 3D, so object coordinates will center the texture around the origin of the object using the material. …
2
votes
Accepted
What is the logic to having an axis labeled Z and also having Z refer to distance from the c...
Think in terms of the camera's local coordinates (the local Z is always out the front) …
7
votes
Is there a way to rotate the axes themselves?
Otherwise Global coordinates will be used)
View
The orientation for the View setting is controlled by the angle of the view. … This demonstrates the difference between local coordinates and
global coordinates. …