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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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Best way to paint same Material with different mask?

You could use the "Object Info" node for that purpose. It has an output slot called "Object Index", which actually refers to the render pass index found under "Object Properties" -> "Relations": You …
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3 votes
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How can I create a pure black-white brick texture node?

You need to understand how UV coordinates work for this. Every vertex has such a pair of two numbers that get interpolated across the mesh. Suppose you have a square made out of four vertices with the …
Rigid's user avatar
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2 votes
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EVEE: More than one Bloom Color

The "Bloom Color" parameter is actually a filter. It determines to what extent emission colors create a Bloom Effect. If it is set to white, the emission colors will not get filtered and therefor ever …
Rigid's user avatar
  • 481
2 votes

How to hide the alpha of image planes? (Images as Particles)

Your node tree structure would have to look something like this. The alpha needs to effect all shaders, so make sure to always add an transparency shader at the very end of your tree. But as Reinis al …
Rigid's user avatar
  • 481