I'm new to Blender. I need a texture with offset 'bricks', so I found the brick texture node to be exactly what I needed, the only problem is that it works by blending two colors/textures, whereas I'd like to keep the inputs 'pure' (not mixed).
This is because my brick color inputs are two textures of the same tile, with the only difference being their x-offset in a mapping node (one of two is offset by 50%).
Almost like a checker texture with brick-like offsets. I need this to make a flooring material starting from a 1-tile sample.
Starting tile texture:
Desired result:
I've tried a few solutions but I'm ultimately unable to solve this. I'd like to make it without any additional hand-made textures to keep the result procedural.