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A beginner here, hi!

I'd like to create a chess scene, done modelling everything, although have a question with the board itself. I know that there are much easier ways to achieve it but for the sake of learning procedural texture, I wanted to create it with brick texture. Here are some screenshots;enter image description here

enter image description here

But, I'm stuck. So, is it possible, am I stalling my learning process and probably you as well xd? How can I change this randomness? Thank you very much.


Ge, thanks for your answers. Here is the result, my first non-follow along tutorial render ever. enter image description here

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  • $\begingroup$ I think you are looking for the Checker texture instead $\endgroup$ – Duarte Farrajota Ramos Apr 6 at 12:38
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I would use a checker texture (Or use this answer to modify the bias in the brick texture to behave like a checker) and darken the color with the black outline of the brick texture afterwards :

enter image description here

Note : The scale of the checker texture must be 2 * that of the brick texture, otherwise the edges won't align.

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You can use the Bias input, and as @Gorgious suggested, a Map Range node.

  1. Set Brick height/width to 1, so it matches the Checker texture
  2. Add Checker texture and Map Range node with To min set to -1.
  3. Use Mapping node to scale both textures to 8

enter image description here

enter image description here

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    $\begingroup$ Alright ! Thanks for elaborating on this ! Alternatively to the Mix RGB node, you can use a "Map Range" Node (Requires Blender 2.81+) with the "To Min" input set to -1. Then you don't have to add value nodes to set the boundaries. Cheers $\endgroup$ – Gorgious Apr 6 at 13:29
  • $\begingroup$ Thanks a lot :). I felt there's a more elegant solution. $\endgroup$ – Jachym Michal Apr 6 at 13:43

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