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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

1 vote
Accepted

Why is this arm bone bending the other way after exiting edit mode?

Its standard practice to add a slight bend in the arms when in Edit Mode, which is what Faceb is eluding to. That said, you can quickly fix your problem by changing your Pole Angle to 180.
Mike Belanger's user avatar
1 vote

Why does performing any translation on parent bone move entire mesh?

Because the parent bone moves all the other bones, and (I'm assuming) those bones are all weight painted to modify the mesh via an Armature modifier. …
Mike Belanger's user avatar
1 vote

Rigging a flexible rod

Get into Pose Mode, and select all the bones. Select the rod mesh, and get into weight paint mode. Hit the "W" key, and select "Assign Automatic from Bones" from the popup menu. … I'd recommend b-bones subdivision to you, but if your exporting to a Game Engine, I'm not sure those would be supported. …
Mike Belanger's user avatar
0 votes

Rigify rig bone selection problem

To select more of the bones you want, you can always turn the visibility of some of the bones in the layers panel. … Rigify sorts deform bones from helper and control bones into different layers, so its a matter of finding the right layers. …
Mike Belanger's user avatar
1 vote

What are the differences between rigging with bones using bones constraints or just using ob...

If it's just separate, undeformed meshes you're using, you could use object-level constraints. But there are even some benefits to using Pose-space for mechanical stuff as well: It makes things eas …
Mike Belanger's user avatar
1 vote
Accepted

Question on Rigging and Bone roll

A rig could (theoretically) function perfectly well in pose mode without the roll set at zero. But this depends on the goals of your animation and rig. Nothing will blow up like in Maya if roll isn' …
Mike Belanger's user avatar
0 votes
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object x parented to Armature bone, object y parented to object x, Y doesn't move when i mov...

Because you likely parented Object 'X' to the Armature at the Object level, not at the bone level, which I suspect you intended. Parent things to the bone level instead, as shown: That all said, wh …
Mike Belanger's user avatar