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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.
6
votes
How can I make a number of objects sit "snugly" on an irregular surface?
For trees, you should model enough roots past the origin that go into the ground for worst case scenarios.
For rocks, you can use Rigid Body Physics and let the simulation settle them on the ground.
…
4
votes
How can I separate faces without the edges?
Add an EdgeSplit modifier and set Edge Angle to 0.
Add a Displace modifier.
18
votes
Why won't the material node displacement work in cycles
Change the displacement type found in the Properties window under Object Data from (the default) Bump to True.
Note that this is an experimental feature and you must change the feature set from Suppor …
6
votes
Accepted
How can Edge Loops stay aligned when using the Subsurf Modifier?
Set the edge Crease weight (Shift+E or Properties shelf Transform panel Mean Crease):
Weighted edge creases for subdivision surfaces allows you to change the way Subsurf subdivides the geometry to …
5
votes
Complex extrusion howto
The Future
Blender is currently missing a option to not twist the "Bevel Object". I have now submitted a patch to the tracker for said feature.
a busy cat http://projects.blender.org/tracker/downloa …
16
votes
Organic yet accurate modeling with the golden spiral
Even the human face is based on Phi and Golden Ratio proportions.
Fun stuff, anyway had to have a play:
Animated a circle's scale and rotation (used golden angle as mentions by brecht) and made cycli …
5
votes
How to make UV loft like 3ds Max in Blender using curves?
Blender's limited NURBS don't currently support this feature. The following addon adds similar but limited functionality.
Curve Tools
Once installed and enabled. It's accessed via the "Tool Shelf" ( …
11
votes
Fractals in Blender?
This script will generate a 2D Mandelbrot set in Blender using OSL.
#include <stdosl.h>
shader node_fractal(
float CenterX = 0.0,
float CenterY = 0.0,
point Vector = P,
…
22
votes
How would I go about creating a spiralled dome?
Model a single straight section of the dome.
Add the following modifiers:
Array and spin around a empty.
Subsurf.
Simple Deform, to add the twist.
3
votes
How to create a script that connects points in an animation?
import bpy
from mathutils import Vector
w = 1 # weight
cList = [Vector((0,0,0)),Vector((1,0,0)),Vector((2,0,0)),Vector((2,3,0)),Vector((0,2,1))]
curvedata = bpy.data.curves.new(name='Curve', type='C …
0
votes
Snap individual vertex of the selection to closest vertex
Perhaps the Selection to Grid option from the (Shift+S) snap menu could be of use? It moves each selected object/point to the nearest grid point.
The grid can be configured in the Display panel of th …
11
votes
Accepted
How do you unselect vertices without a middle mouse button?
In Blender you really have to have a middle-mouse-button, but if you don't own a 3 button mouse, you can emulate one in the preferences.
Open User Preferences Control+Alt+u.
Switch the the Input tab …
12
votes
Accepted
Lofting between Splines
In blender this is called Skinning:
Add a NURBS surface circle Shift+a, s, c.
Tab into edit mode.
Shift+d to duplicate your the segment a few times.
Select you segments, aa for all of them.
Press f …
5
votes
Normalize a spline
Using the Bsurfaces addon
To prevent twisting, Shift select a vertex form each contour that lines up nicely.
In the Tool Shelf, under Bsurfaces, click Set First Points.
Create a plane, select …
1
vote
When is it useful to mirror?
You get more efficient memory usage using linked duplicates and even more so with group instances. But a slower, less elegant work-flow.