Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 27154

Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

0 votes
1 answer
89 views

Complex Shape Not Correctly Unwrapping

I am trying to make a render of a Japanese cookie box. In order to animate it, the top has to open. I built another object that represents the top, and traced the outline of the image to make the new …
Weston Uram's user avatar
-1 votes
1 answer
3k views

Applying Images to Downloaded Model

Here is what the files of the texture maps look like: So am I supposed to just add these in as materials and then UV unwrap each part of the model? …
Weston Uram's user avatar