I just downloaded a file from TurboSquid called 2014 NASCAR toyota. It was made in 3ds Max, but I want to work with it in blender so I downloaded the FBX file. Blender was unable to open it because it was an ASCII FBX file, so I used FBXConverter to change it to a binary FBX file. Following that conversion, Blender was able to open that file, and the model looks great! However, the object had no color, so I had to UV unwrap it. The problem is, the UV unwrap doesn't fit the texture very well. Here are some images to explain:
SO how do I go about properly unwrapping this? There are so many components for model, will I have to go through each one, unwrap it, and resize it to the texture map? Here is what the files of the texture maps look like:
So am I supposed to just add these in as materials and then UV unwrap each part of the model? Thats seems difficult and probably not the fastest way to do it. Thanks for any help!