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Questions pertaining to Blender's built-in smoke simulator.

3 votes

How to make smoke puff repeatedly in an animation

Smoke "Repeatedly" If you mean bake one sequence of "puff" and use it several times - NO WAY. Even baked sim (saved as external) - voxel texture that can be reused as any other texture on any object …
vklidu's user avatar
  • 37.2k
5 votes

How do we produce LESS smoke?

Issue Domain is too long. If you set Divisions to 120 means longest side of domain is divided by this value. For domain of this lenght it means "big" voxel cell. You can try by your self, go to edit …
vklidu's user avatar
  • 37.2k
0 votes

Smokestack simulation

Add Force Filed Object type Wind, rotate 90 deg Under Physics Properties set Strenght like 25 If you tried to affect smoke under Smoke Domain properties Field Weight > Wind ... it just saying how m …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Best smoke settings to fill solid object

Example what I thought about Volumetric Shader ... here based on Ambient Oclussion with Inside option enabled (you can try also these OSL scripts if some will works better). Probably can be used also …
vklidu's user avatar
  • 37.2k
1 vote

Smoke cuts off when emitter flow is turned off

Not an answer to your Q (for that see Gordon's A), just a tmp notes and alternatives :) ... one thing is - it would be more efficient to create smoke domains per jet not for whole object it could be …
vklidu's user avatar
  • 37.2k
0 votes

Why will only this appear but nothing else?

Fluid Cache End is set only to 50 and for second Domain 500 even animation ends in 1000 Source - Particle System is set, but you didnt specify which one (second field bellow) Additional issue can co …
vklidu's user avatar
  • 37.2k
1 vote

How to make clouds using particles and smoke simulation (Cycles)

Your question and description is not clear. So just a notes: Doesn't matter how big a smoke domain object is, domain is defined by resolution in physics properties. Imagine that as a grid. Resoluti …
vklidu's user avatar
  • 37.2k
1 vote

Liquid not showing after the domain is resized 2.91.0

Hard to say without blend ... but it seems to me your inflow object is smaller than one domain division ... means there is nothing to generate. Enlarge Inflow object or increase domain resolution ... …
vklidu's user avatar
  • 37.2k
10 votes
Accepted

Wind tunnel simulation (laminar flow)

It seems to me I didnt read your Q carefully ... you are asking how to achieve non-turbulent (lines) smoke, right? If so, here is edit ... Smoke sim Simple example that works for me ... Small Plane w …
vklidu's user avatar
  • 37.2k
5 votes

Ways of sharing the same smoke cache datas between two different files?

Yes you can – Specify cache directory, set Type > All and Bake. Open a new file and enable Smoke Physics for any object and follow this order: First - set type All and Bake again, even there is not …
vklidu's user avatar
  • 37.2k
5 votes

Meshing a smoke simulation

Sorry, my post covers generating smoke as a single mesh in Blender 2.79, and not an entire smoke sim anim, due a buggy particle system (or smoke cache). Blender 2.83 doesnt have texture type Voxel Dat …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Smooth decay of smoke simulation

Your Wind pressures in the scene in constant axe direction and doesn't let smoke to roll. You need only central (point) force. Try to limit Wind – Falloff > Radial > Max Distance ... Notes: I'm not …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

How does one create a particle cloud that collides like real smoke?

We should probably ask - What did you try and where did you fail ... :) Smoke Simulation Like in my comment simple smoke sim seems to handle your needs ... Vector visualisation ... Here is a slice …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Bugged flame appears only middle of the domain

You have set under Object Data Properties > Texture Space > Size X1 Y1 Z1, that is not correspond to your domain ... ... but it should be half of Object Dimension (size is measured from object origin …
vklidu's user avatar
  • 37.2k
2 votes

use same smoke cache in multiple domains

I think any instancer can do this job. Like ... with Particle System bake a few diferent Smoke Domains and Group them (Ctrl+G) add Plane, assign a new Particle System to it in Particle Properties s …
vklidu's user avatar
  • 37.2k

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