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Questions pertaining to Blender's built-in smoke simulator.
3
votes
How to make smoke puff repeatedly in an animation
Smoke "Repeatedly"
If you mean bake one sequence of "puff" and use it several times - NO WAY. Even baked sim (saved as external) - voxel texture that can be reused as any other texture on any object …
5
votes
How do we produce LESS smoke?
Issue
Domain is too long. If you set Divisions to 120 means longest side of domain is divided by this value. For domain of this lenght it means "big" voxel cell.
You can try by your self, go to edit …
0
votes
Smokestack simulation
Add Force Filed Object type Wind, rotate 90 deg
Under Physics Properties set Strenght like 25
If you tried to affect smoke under Smoke Domain properties Field Weight > Wind ... it just saying how m …
1
vote
Accepted
Best smoke settings to fill solid object
Example what I thought about Volumetric Shader ... here based on Ambient Oclussion with Inside option enabled (you can try also these OSL scripts if some will works better).
Probably can be used also …
1
vote
Smoke cuts off when emitter flow is turned off
Not an answer to your Q (for that see Gordon's A), just a tmp notes and alternatives :) ...
one thing is - it would be more efficient to create smoke domains per jet not for whole object
it could be …
0
votes
Why will only this appear but nothing else?
Fluid Cache End is set only to 50 and for second Domain 500 even animation ends in 1000
Source - Particle System is set, but you didnt specify which one (second field bellow)
Additional issue can co …
1
vote
How to make clouds using particles and smoke simulation (Cycles)
Your question and description is not clear.
So just a notes:
Doesn't matter how big a smoke domain object is, domain is defined by resolution in physics properties. Imagine that as a grid. Resoluti …
1
vote
Liquid not showing after the domain is resized 2.91.0
Hard to say without blend ... but it seems to me your inflow object is smaller than one domain division ... means there is nothing to generate.
Enlarge Inflow object or increase domain resolution ... …
10
votes
Accepted
Wind tunnel simulation (laminar flow)
It seems to me I didnt read your Q carefully ... you are asking how to achieve non-turbulent (lines) smoke, right? If so, here is edit ...
Smoke sim
Simple example that works for me ...
Small Plane w …
5
votes
Ways of sharing the same smoke cache datas between two different files?
Yes you can – Specify cache directory, set Type > All and Bake.
Open a new file and enable Smoke Physics for any object and follow this order:
First - set type All and Bake again, even there is not …
5
votes
Meshing a smoke simulation
Sorry, my post covers generating smoke as a single mesh in Blender 2.79, and not an entire smoke sim anim, due a buggy particle system (or smoke cache).
Blender 2.83 doesnt have texture type Voxel Dat …
3
votes
Accepted
Smooth decay of smoke simulation
Your Wind pressures in the scene in constant axe direction and doesn't let smoke to roll.
You need only central (point) force.
Try to limit Wind – Falloff > Radial > Max Distance ...
Notes:
I'm not …
3
votes
Accepted
How does one create a particle cloud that collides like real smoke?
We should probably ask - What did you try and where did you fail ... :)
Smoke Simulation
Like in my comment simple smoke sim seems to handle your needs ...
Vector visualisation ...
Here is a slice …
2
votes
Accepted
Bugged flame appears only middle of the domain
You have set under Object Data Properties > Texture Space > Size X1 Y1 Z1, that is not correspond to your domain ...
... but it should be half of Object Dimension (size is measured from object origin …
2
votes
use same smoke cache in multiple domains
I think any instancer can do this job. Like ...
with Particle System
bake a few diferent Smoke Domains and Group them (Ctrl+G)
add Plane, assign a new Particle System to it
in Particle Properties s …