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Questions relating to Blenders node editor. The node editor is used for non-destructive texture and material editing; for geometry node editing and for post-processing/compositing.

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How do I show a "model" in a movie just like it is actually in the movie?

I did not have your movie, so I substituted a brick image. I was able to achieve this result: As you can see, it is not transparent at all, and nor is the brick background weird. I used this Render …
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0 votes
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How to create spots that appear in material in Cycles?

You can add the node setup from Img 2 to that from Img 1 (which represents any basic material [Main Body Th3Unkn0wns shown in all example screenshots]) to create the nodes from Img 3, which should cha …
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0 votes

Repeting texture rather than scaling texture? How to fix it

If you check Min and Max in each Vector > Mapping node, then the image will not repeat.
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1 vote
2 answers
2k views

Vector for Camera Direction

I know that one can use a Gradient texture and Texture Coordinates node to fade an object out the farther it is away it is along an axis. They can even use a Mapping or Separate XYZ node to change the …
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0 votes

Texture in render does not appear the same as it is in 3D view

It's not your texture; it's the lighting in your scene. Try aligning the lamp with the position of the camera: Before After This is also the render result before and after the change: Before …
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0 votes

Vector for Camera Direction

The aforementioned one way that I figured out produced a result like this. By default, it aligned the vector with the center of the camera's view. View 1: View 2: View 3, with later-mentioned M …
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4 votes
1 answer
794 views

Hot Glue Material

I've been learning Blender for the last year and have so far been able to find every bit of knowledge on the internet except very few specific things (I don't know a single other person who uses Blend …
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0 votes

Partial transparency with node editor ignores other objects behind (draws world background)

I'm not quite sure what I did, but with the Transparency > Alpha: at 0.6, like Img 1, I was able to produce Img 2. Img 1: Img 2: I used Img 3's node setup and it started working. Suddenly, I co …
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23 votes
6 answers
11k views

Voronoi Cracks Fac?

I am familliar with Blenders Cycle's Voronoi Texture and have fiddled with it for a while. I am trying to get a result that is not like Intensity or Cells, but more like cracks. I tried the node setup …
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11 votes

Voronoi Cracks Fac?

Funny what Google can turn up. After a bit more searching, I was able to find an answer on Blender Artists. This node setup will work, and you adjust the size of the cracks by increasing the rotati …
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5 votes

How to add dirt to a glass shader?

You can try adding a scratches map to your glass material. A quick Google search for "scratch bump map" can lead to some good results. For the nodes, I would suggest two Glass BSDF shaders, one with …
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3 votes
2 answers
2k views

Purely Node Based Materials

A while ago, I was searching for a leather texture online, when I came across a thread on Blender Artists where someone had made an extremely respectable leather texture with just Blender nodes. This …
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6 votes

How do you make an image emission without washing out the image?

You could try using a Light Path: Is Camera Ray fac in a Mix Shader node to differentiate between a straight emission (light) and an emission with the image (what shows up). This is the node setup: …
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6 votes

Create a "hard plastic" material node-setup in Blender and a bump mapping?

You could try this node setup: It produces a result like this: Obviously the colors could be modified to your liking. I found the nodes here.
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4 votes
Accepted

Add different textures to front and back of plane with solidify?

There was only one image in the file, so I substituted a Diffuse BSDF for the second image. There are two options you have now. Option 1 The reason that the Geometry > Backfacing did not appear to w …
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