Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.
1
vote
How to align polyhedra face to face in an array
You'll notice that the offset is in the direction of the green arrow, which happens to be the LOCAL x-axis ;-) To clarify, the relative offset is using local space, so it will be in the directions tha …
0
votes
Why can I not subtract objects from each other?
There are a number of things that might be wrong, but it's hard to tell from here ;-)
The first thing I'd recommend is move the objects to separate layers. The modifier will still work, but you'll ge …
0
votes
Array modifier not working as expected
Unless you specifically need the driver for the relative offset, turn off relative offset and remove the driver.
The Object Offset doesn't work the way you're expecting it to. The second item in the …
1
vote
Modifier is disabled skipping apply messsage
You can't apply modifiers in edit mode, and the orange selection outline goes away in edit mode.
Blender organizes "meshes" into "objects". An "object" is a container that contains a "mesh". …
3
votes
Smooth displaced mesh
It looks like part of the problem is that you're using both a subsurf and a displace modifier.
If you're going for accuracy, make sure your subsurf is ABOVE the displace. This will give you more poly …
1
vote
ReMeshing two vertex groups to different resolutions
In order to avoid breaking it into parts, I'd recommend remeshing the whole model into a LOWER resolution (including the ears) and then use the sculpting tools to paint more geometry onto the ears by …
0
votes
How can I remove artifacts from a flat surface after using a boolean modifier?
EDIT: Based on the comment (and the update) it seems like pinching is much more likely than backward normals. Oddly shaped polygons can be difficult to render in OpenGL, but they often look okay when …
3
votes
Accepted
Create sharp crease in smooth Mesh
In order to specify what the subsurf modifier should smooth and how much, you can use the Mean crease setting. This will allow you to (basically) tell the subsurf that it can subdivide an edge, but le …
1
vote
Accepted
Why does the offset of a linked duplicated array modifier change?
It's still a little difficult to tell what's going on, even with the image, but I'll take a stab at it.
I think you're seeing an interaction between the shrinkwrap modifier and the array modifier. It …
1
vote
Accepted
How to make the mirror and actual mesh switch places
Apply the mirror modifier. Delete the [vertices] you don't want. Add a mirror modifier. – cegaton 2 hours ago
16
votes
Accepted
Subsurf and mirror modifier creating a split in mesh
The mirror modifier is designed to work properly with the subsurf modifier. You shouldn't have to do anything extra.
The main problem is that your subsurf modifier is above your mirror modifier in th …
6
votes
Curve modifier won`t allow for input of object?
It's named "curve" because it was originally a curve, but somehow it got converted to a mesh.
You need to use "Object -> Convert To... -> Curve from Mesh" to make it back into an actual Bezier curve …
0
votes
Accepted
How to keep objects on the terrain?
The Shrinkwrap modifier is probably what you're looking for. It has a mode called "Project" that will just translate the objects along one axis until it reaches the target.
You probably won't be able …
0
votes
Adjust random seed of displacement textures
I often encounter this same problem, but I solve it a different way.
Firstly, as @gandalf3 suggests in his comment on the first answer, I don't think it's possible to modify the seed of the texture, …
1
vote
Accepted
Boolean Union Modifier Disappearing Components
No, Blender did not run out of memory. If it had, Blender would have crashed. Furthermore, the scale (applied or not) of an object has nothing to do with it's complexity. A mesh with 5000 polygons tak …