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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

0 votes
1 answer
473 views

Mesh does not follow armature

The thing is, I've tried everything, but the mesh doesn't want to follow the armature. … I'm new on the forum, but I'll try to add the .blend file, and if you have time, and you feel helping me, you could try to make the mesh follow the armature, because I'm st*pid for it right now, but I'm …
505Legion's user avatar
  • 423
1 vote
1 answer
1k views

How to make textures in Blender without any flat work with a painting program? (3D painting)

I've made a complex model, what would be a nightmare to texture in gimp. So I'm asking you, if there is an option to paint in Blender itself, watching my 3D creation? It would be a lot easier and fast …
505Legion's user avatar
  • 423
1 vote
1 answer
638 views

Strange artifacts on Blender painted texture after re-opening

With some reason I've got strange lines on my finished texture. When I made it I didn't see it. When I re-opened the projects I saw the strange black/white lines on my object.
505Legion's user avatar
  • 423
2 votes
3 answers
32k views

Exporting multiple meshes individually at once

I need to export around 200 meshes into FBX, individually, organized with object names. The old method I used before was creating an export preset and export them one-by-one, with the right names. Tha …
505Legion's user avatar
  • 423
7 votes
1 answer
8k views

Rigging two handed weapon

I have created a model, which is meant to hold a two handed weapon, but I don't know how to make both hand to move with the weapon. The weapon only follows the right hand now. I want the left hand to …
505Legion's user avatar
  • 423
5 votes
1 answer
2k views

Eliminating edges connecting islands

It is a continuous single mesh model. That means, I don't want to create buttons and other details separated from the main mesh, but as you can see I have problems. …
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  • 423