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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

2 votes

Unwanted patterns in texture from repeated, seamless image

You could use your brush as a texture in texture painting mode: http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Painting#Texture
cybrbeast's user avatar
  • 2,418
6 votes
0 answers
2k views

How can I make a holographic material in cycles? [duplicate]

I'm talking about those holographic designs you sometimes see on stickers and foil, not free floating holograms. Examples here. I also want this to change colors as real ones do when you rotate them. …
cybrbeast's user avatar
  • 2,418
39 votes
2 answers
21k views

How can I create a convincing sea material in Cycles without using the ocean modifier?

I'm trying to render a sea scene animation, but using the ocean modifier and huge subdivisions isn't feasible due to the large scale. Luckily it's a calm sea and seen from quite a distance, but there …
cybrbeast's user avatar
  • 2,418
3 votes
1 answer
3k views

Particle system removes my particles when I render

I'm using a hair particle system to make a forest with the density determined by a separate UV mapped texture. When I set it up it looks correct: But when I render it seems to remove most the parti …
cybrbeast's user avatar
  • 2,418
0 votes

cycles bake seems to have lost some UV data

In the top render I can read the word mail on the box, so I think the texture is there, you just need some more lights so it shows.
cybrbeast's user avatar
  • 2,418
13 votes
3 answers
14k views

Why is rendered viewport faster than rendering individual frames?

When I'm using rendered viewport it initially takes a while before rendering starts, but once it does, I can freely move around and rendering a new view happens almost instantaneously. When on the oth …
cybrbeast's user avatar
  • 2,418
4 votes
3 answers
2k views

Is there a way of keyframing RGB curves?

In the node editor the RGB Curves node only lets me keyframe the factor. The control points have boxes for x and y coordinates, but it doesn't allow me to keyframe these boxes. Is there a way around t …
cybrbeast's user avatar
  • 2,418
12 votes
4 answers
12k views

Can I change the speed of an image sequence?

I'm using an image sequence in a material, it draws a series of incremental model outputs for a flooding on a landscape. However it's moving too fast for the rest of the flyover animation. It doesn't …
cybrbeast's user avatar
  • 2,418
7 votes
1 answer
3k views

Is it possible to re render a single pass and not the whole scene again?

I'm experimenting with the values for the mist in my scene (Cycles), however each time I want to test the new values I can't find a way to only render the mist pass. This results in the whole scene be …
cybrbeast's user avatar
  • 2,418