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Results for context override
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6 views

Automating Vi-Suite 0.7 beta5 version Light Simulation with radiance Workflow in blender 4.3...

} bpy.ops.node.liexport(override, 'EXEC_DEFAULT') # Context export override['node'] = geometry_node bpy.ops.node.ligexport(override, 'EXEC_DEFAULT') # Geometry export override['node'] = simulation_node … Export override = {'node': context_node} print(f"Override for Context Export: {override}") bpy.ops.node.liexport(override, 'EXEC_DEFAULT') print("Context export completed …
Ernesto21's user avatar
0 votes
0 answers
11 views

Texture paint python script?

I keep getting context errors, and I can't find the source code to edit it. … context # override = bpy.context.copy() # override['area'] = area # override['region'] = region # override['active_object'] = obj # # Cast …
Jack Napoli's user avatar
1 vote
Accepted

How to open the Manage Unused Data window using python code?

trial&error I found that you must call the operator with the special INVOKE_AREA parameter. import bpy bpy.ops.outliner.orphans_manage("INVOKE_AREA") Link to the docs BTW you don't have to define an override … You can force the operator context inside your layout. Just bear in mind the entire layout will have this context. …
Gorgious's user avatar
  • 31.8k
1 vote
1 answer
5 views

bpy.ops.console.scrollback_append RuntimeError context is incorrect when called from SimpleO...

/blender-4.2.0-linux-x64/4.2/scripts/modules/bpy/ops.py:109 What context needs to be setup? … in blender 3.x i would specify an override for window, screen, area override = {'window': window, 'screen': screen, 'area': area} bpy.ops.console.scrollback_append(overide, text='hello world', type="OUTPUT …
ThorSummoner's user avatar
3 votes
2 answers
51 views

can't get proper context.selected_ids from 3d view

class SimpleOperator(bpy.types.Operator): """Tooltip""" bl_idname = "object.simple_operator" bl_label = "Simple Object Operator" bl_options = {'REGISTER', 'UNDO'} def execute(self, context … region.type == 'WINDOW': # We want the main window region largest_region = region break if largest_area and largest_region: # Create an override
APEC's user avatar
  • 649
1 vote

Script to automate process of duplicating multiple instances of a mesh, each one with a shap...

This is also defined in the context object along with the active object and selected objects and all the other stuff. If you call a bpy.op. operator you often need to overwrite the context. … Have a look here A comprehensive list of operator overrides If the context object is not properly initialized you get the poll() failed, context incorrect? …
Blunder's user avatar
  • 14.8k
3 votes
Accepted

How can I get the currently selected objects in the outliner, if they are hidden?

Since the list of selected collections is different for each area, it can only be obtained through the context of this area. … The context can be accessed using context override. Then we can check the list of selected ID-objects in this context through the selected_ids list. …
Crantisz's user avatar
  • 37.4k
0 votes

Adjust timing of hidden controls'/bones' keyframes

the context to set the properties override = {'area': area, 'space_data': space, 'region': area.regions[-1]} with bpy.context.temp_override(**override): … the context to set the properties override = {'area': area, 'space_data': space, 'region': area.regions[-1]} with bpy.context.temp_override(**override): …
Sander Joon's user avatar
1 vote
0 answers
17 views

How to properly override bpy.ops.node.backimage_fit()?

I need some help calling bpy.ops.node.backimage_fit(), I cannot find the proper context override screen = bpy.context.screen for area in screen.areas: if area.type == "NODE_EDITOR": windows …
Simón Sánchez's user avatar
2 votes
1 answer
25 views

Call the “remove_doubles” operator with a popup window of operator parameters

operator parameters. import bpy import bmesh class KEY_MergeByDistance(bpy.types.Operator): bl_idname = "object.key_mergebydistance" bl_label = "KEY_MergeByDistance" def execute(self, context … ): # VARIANT 1 win = bpy.context.window_manager.windows[0] screen = win.screen area = next(area for area in screen.areas if area.type == "VIEW_3D") override = { …
Andrew's user avatar
  • 105
0 votes

Join objects via script Blender 3.5: context is incorrect

Any wrong context errors in lines that uses blender tools can be fixed by supplying context "overrides" for example, for any lines like bpy.ops.mesh.bevel(offset=1.16208, offset_pct=0, segments=15, affect … (override ,offset=1.16208, offset_pct=0, segments=15, affect='EDGES') override = context_override() bpy.ops.mesh.select_mode(override ,use_extend=False, use_expand=False, type='VERT') override = context_override …
Suvigya Mishra's user avatar
1 vote

Does anyone know how to fix this error code? TF2 face flexing

The new context override method is bpy.context.temp_override not passing as a first argument. … with bpy.context.temp_override(**override): result = func(*args, **kwargs) else: result = func(override, *args, **kwargs) if 'CANCELLED' in result: raise Exception …
unwave's user avatar
  • 4,848
0 votes
0 answers
27 views

Create a render queue

, in __call__ ret = _op_call(self.idname_py(), kw, C_exec, C_undo) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RuntimeError: Operator bpy.ops.render.render.poll() Missing 'window' in context … the context to close the area # override = bpy.context.copy() # override['area'] = area # bpy.ops.screen.area_close(override) # break # Exit after closing …
Cristian Cutite's user avatar
0 votes
1 answer
57 views

knife_project in Blender 4.2 (code)

for c in cutter: c.select_set(True) elif cutter.type == 'MESH': cutter.select_set(True) region, rv3d, v3d, area = view3d_find(True) # contextoverride dictionary override = { 'scene' : bpy.context.scene, 'region' : region, 'area' : area, 'space' …
lurvas's user avatar
  • 49
1 vote
Accepted

How to get wireframe image

Then press Tab to go into Edit Mode, again select all with A and then go to the Edge menu or press Ctrl+E for the context menu and choose Mark Freestyle Edge, this should turn all edges green. … If not it does not matter because the override holdout material will make all objects transparent. …
Gordon Brinkmann's user avatar

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