Logo animation project First part is dropping chromed tubes on a floor, let them bounce and roll a bit. The rolling stops at frame 90.
Second part is for the lighting to go dark, and the tubes emit a neon glow. Tubes then animate shape into an outline of a frog.
The problem is that I am using Mesh Objects for the falling tubes, but cannot shape them like a Bezier Line.
Alternatively, I can shape Bezier Tubes for part 2 as I wish, but cannot apply a Collision physics to them so that they bounce and roll on the floor in part 1.
My current solution is to create part 1 until frame 90 using Mesh Tubes. For part 2 I create duplicate Bezier Tubes in the same precise orientation as the Mesh Tubes at frame 90. I then animate the Bezier Tubes to change their shapes from frame 90 to the end. Any suggestions for a better solution are welcome. Placing the Bezier Tubes is quite tedious.
A partial solution is to use >both<. First the mesh object for the bounce and roll. I put these on a layer. Second the bezier objects for the shape animations. I put these on a second layer after alignment with the mesh tubes on layer one.