I am trying to make an animation where a sphere drops onto a plane, bounces slightly and then roles to a specific position on the plane.
For the dropping and bouncing I have tried soft body physics with the plane as a collision object.The goal is to have the sphere deformed just a little when hitting the plane.
For the rolling part I have tried a bezier curve from the point where the sphere comes to rest after dropping leading to the target position, using a follow path constraint for the sphere to follow the curve. Both parts on their own work but I cant seem to get them connected. The sphere drops and bounces but then just sits there. I cant figure out how to make move along the curve afterwards. Thank you!