I have several actions(animations) for my character rig and in one of the animations I wanted to use a shape key to animate only part of the mesh.

I did complete the shape key animation but it shows up in all of my actions.

My question: Is it possible to link a shape key animation to only one of my actions?

This will be exported as a character into Unity.

enter image description here


Whilst trying to solve my problem I realized that there was a better way to do this and by using a driver bone to animate the shape key I could keep the shape key animation linked to only one of my actions.

If anyone else is had this same problem I would recommend looking up key shape drivers. It will save you a headache.

| improve this answer | |
  • $\begingroup$ I am happy you could solve your own problem but I already have 20 animations ready that are suddenly ruined by this one shape key appearing in all of them. Is it viable for me at this point to create a driver bone? There must be another way $\endgroup$ – hatinacat2000 Oct 31 '19 at 8:28
  • $\begingroup$ yes, i added a driver bone after i already had a bunch of animations so It should work. using a driver bone was the answer in my case. $\endgroup$ – Icewine Oct 31 '19 at 8:40
  • $\begingroup$ Thank you so much for being willing to help. I created my bone in Blender 2.8 and am pleased that it doesn't move relative to the root. I need to figure out how to assign my existing shapekey-keys to the driver now (also: how to make this new bone a driver). This is the action that requires the shapekey: youtube.com/watch?v=eBQzJglA8Gs All others don't need it. I have another shapekey for just one action, too. I am thinking of setting it to the orientation of this one new bone/lever. $\endgroup$ – hatinacat2000 Oct 31 '19 at 9:35

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.