I have a mesh with shape key animation. I use actions in order to get separate animations after exporting this model to Unity.
Everything looks fine in Blender.
But after export to Unity, when I call an animation, the model becomes very small and turns at the wrong angle.
Maybe I shouldn't apply location, rotation, and scale after I finished creating and animation shape keys... But still - everything looks right in Blender, so is there a way to fix this problem with exporting to Unity?
Thank you very much in advance!