I'm trying to export a model with armature and shape key animations. I've been following this tutorial:
This process works fine for the beak of my character, but not for the eye lids and pupils. The pupils have shape keys to make the character look left and right.
Now I wonder if it's because the beak only has one shape key and the eyes and eyelids have multiple. But so far, the beak is the only one ready to go.
I just need the animations to export into Unity with the shapekeys. Here's my .blend file: