so I guess I have a really basic question here. I wanted to apply a texture to my mesh trough the UV Editor. I opened a new Image but here comes the first problem already. I can't move/ scale the image.
I need multiple textures on the same spot (Specular, Diffuse, Normal). Once for the front side and once for the back side. Do I have to do that in photoshop or is there a way to move images around in the Blender UV Editor? When I am looking for tutorials I only find how they export the UV out and edit it in a seperate software.