I am trying to clean up some mistakes in an fbx model that I have and it would help tremendously if I could access the pre-existing UV maps in the model.
My outliner shows one mesh with multiple materials that have multiple textures underneath it.
I want to access the UV map for one of these textures.
Unfortunately, the UV/Image Editor shows one ridiculously complicated UV map that combines the UV maps of all the textures.
How can I select just the one UV map that comes with only one of the textures?