I'm trying to create a normal map of my high-resolution sculpt to my low-resolution mesh, but I'm getting weird results.
As the scene is setup, the high-res and low-poly meshes are overlapping each other, almost perfectly as can be seen below. But when I bake the normal map, I get weird results. Below, you can see the arms being projected onto the torso of the character, some distortion also occurs on the chin.
How can I resolve this?