Hello, I've been trying create a normal map of muscle anatomy for an asset I bought. I had copied my lower poly (5000) man asset, subdivided to (1 000 000) and sculpted on the Muscle anatomy. However when it comes to bake, the normal map created only covers part of the characters body. both models are UV unwrapped (I unwrapped lower poly one and copied it for the higher poly). I am using cycles but no amount of tweaking the ray distance or using a cage allows the whole map to be made (unless I'm missing something)
Any help would be greatly appreciated, I've been stuck on this for hours and followed all the tutorials I can find to no avail.