I've been continuing that Blender Anvil Modeling tutorial, and I've gotten stuck on the part in which I'm supposed to bake a normal. I sculpted, and created a high-poly model, and then tried to bake the normals onto a low-poly model. (I hope I'm saying this correctly...)
And nothing. The low-poly mesh still looks the same. I've unwrappped the mesh. Image/Color textures work fine, but for some reason, the Normal Map does not work. The normals line up with the UV Map, the Image Texture is set to "Non-Color", and I don't know what else to try.
And if anyone's willing to take a further look, various .blend files will be linked below:
Smaller anvil.blend file containing only the low-poly mesh + the normal map (1.6MB): Hyperlink for those with Script Blockers
The original anvil.blend file containing the low-poly mesh, the high-poly mesh, and other stuff (137MB): On Google Drive.