I'm trying to bake normal map (highpoly to lowpoly).
I made a test scene with a simple high poly and low poly cube, but after baking I didn't see any details on the normal map, here is the screenshot:
However, after I reduced the size of the high poly cube so that only pieces with sculpting were outside the low poly cube it worked fine!
My question is: After sculpting, my model was slightly deformed. And when I am placing together the low poly and high poly models, the high poly model is slightly shifted outside of the low poly model. How can I get a normal map of the high poly model in this case (and not to get an empty normal map where the meshes intersect?)
I need to figure it out before Monday, so I would be very super for your help!