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Hey everyone (something happened to my account so had to ask this question again),

I'm very new to Blender and i'm learning a lot through tutorials. I have come to a part where I cannot continue because the orientation of my X Y and Z is completely off for some reason. In every orientation (Normal, Local, Global), it doesnt seem to align to the right path my vertices and edges have. This way I cannot move my edges and vertices around without them crooking to the left, or down. I have tried looking at other posts and problems on Google too, but I cannot find it and I also don't know how to describe this problem to be honest because I am so new to Blender. Now it seems like I cannot even individually pick a vertice or edge without moving the entire thumb.

  • How can I make the X Y and Z orientation back to the default settings so i can move my vertices and edges in the right direction?

  • How can I tell Blender I want to move around vertices and edges without moving the entire thumb or object around?

I have attached an image here.

Thank you in advance, if I could fix this problem, and understand this for the next time, it would help me incredibly.

Orientation problem

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  • $\begingroup$ It looks like the object is placed in such a way that default axes don't suit your needs. One way would be to align view to the mesh like here - blender.stackexchange.com/a/38487/1245. Another way would be to create custom transform orientation and move / extrude verts/faces along it. $\endgroup$
    – Mr Zak
    Commented Feb 3, 2016 at 14:36
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    $\begingroup$ @zeffii Yeah for some reason, Google Chrome didn't let me registrate with the un-registrated account I asked the question with, so I had to create a new account because I like to be registrated onto this forum to learn more about this problem and this program. I don't know how to delete the question of the un-registrated account so I wanted to ask this question again with my real newly made account. I know it is an almost exact duplicate... Really, I'm trying my best... $\endgroup$
    – Kelli
    Commented Feb 3, 2016 at 14:41
  • $\begingroup$ @Kelli Don't worry, we can have a Mod remove it for you. $\endgroup$
    – J Sargent
    Commented Feb 3, 2016 at 14:51
  • $\begingroup$ @kelli it's OK. it'll get cleared up. $\endgroup$
    – zeffii
    Commented Feb 3, 2016 at 14:57

1 Answer 1

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Try to change the transform orientation type to Global (in your case it is set to Normal). enter image description here

You may also add a custom transformation for precise axes set up. Press Ctrl+Alt+Space and name it in the Transform Orientations panel of the Properties Shelf (N). In my case I filled the edge loop with a face (F) to set up the axes along its normal. Then added a custom transformation, deleted the face (X-->Faces) and extruded the edge loop along local Z axis (pressed E, then Z twice). enter image description here

If the entire thumb moves while transforming it means, that you've enabled the proportional editing. Disable it. enter image description here

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