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I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same material without to create 4 copies of the same material.enter image description here

As you can see now they are all orientated vertical in the same direction, I would like to choose the orientation separately to follow the curve.

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You won't be able to make the lines follow the shape with the Object or Generated outputs of the Texture Coordinate, instead use the UV output and unwrap your cylinder with the Cylinder Projection mode for example.

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  • $\begingroup$ That's not actually what I want, if you imagine a bounding box on those objects it should be rotated not vertical. So I just would like to follow that rotation. $\endgroup$
    – samuele f
    Commented Sep 29, 2023 at 9:26
  • $\begingroup$ If you duplicate each object, keep them separate and don't apply the rotation, it should work the way you want no? $\endgroup$
    – moonboots
    Commented Sep 29, 2023 at 9:48
  • $\begingroup$ Unfortunately in this case the object comes from another software and I'm using Blender just for rendering so I don't have the object in the " 0 " position. I was checking if there's a possibility changing the texture space for Generated output, but seams I can't rotate it. $\endgroup$
    – samuele f
    Commented Sep 29, 2023 at 11:21
  • $\begingroup$ if you keep only one leg, the one that works, then duplicate and rotate it, you should have 4 legs that work fine, not sure what the problem is $\endgroup$
    – moonboots
    Commented Sep 29, 2023 at 16:45

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