Questions tagged [transform-orientation]

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Align cylinder center with edge

I've been trying to solve this problem for days now and i'm stuck. I want to align this cylinders center line with the selected line. I tryed to use the location information/coordinates of the line ...
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1 answer
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Align pivot/cursor along edge

I would like to move a few verts in the normal direction of an edge. But the 3d cursor doesn't seem to align with the normal direction. Instead, it snaps to the edge properly, but does not orient in ...
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1 answer
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Batch set orientation of local axes on multyple objects?

I have a structure composed of many separeted cylenders (maybe later it will be more complexe mesh). And the local axes orientation of each cylender is wrong (based on global). I know how to set (...
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3 votes
1 answer
33 views

Change scale and rotation when seperating meshes

I have an extremely specific issue, I'm trying to import my blender environments into a virtual reality game, Beat Saber. But the program made for beat saber can't handle mesh deformations. This means ...
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1 answer
9 views

Make custom Transform Orientation new local axis

I'm trying to animate a rotating indicator. It is sitting on a panel that is tilted 15 degrees on the global X axis and the indicator should rotate on this panel. I've created a custom Transform ...
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how to change scal behavour

simple technical question, how can I make the scale behave the same as move and rotate, when selecting one axis angel on the gizmo it should constraint to that axis, it does it with the move and ...
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1 answer
24 views

How can I have an object follow a bone but retain its transforms

I have a skateboarding animation from Mixamo and I'm trying to attach the skateboard to the foot that isn't pushing. When I Parent the skateboard to the foot bone it works but there is a small ...
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1 vote
1 answer
19 views

How to orient objects so that SimpleTransform/Bend works correctly?

SimpleTransform:Bend requires the object to be pre-rotated into an undocumented 'correct' combination of local and global rotations. Anything else causes the total fail of the code and you get the ...
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4 votes
1 answer
104 views

rotation 2 objects in opposite direction like a door

I tried to rotate 2 object in opposite direction like a door I select orientation mode (transform orientation) to local and individual origins and set origins to the edges of the objects but it rotate ...
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0 answers
30 views

Meshes won't respond to ANY Transformation

I have reopened a blender file (Blender 2.93) that I worked on 2 months ago, and for some reason none of my meshes are responding to transformations (Scaling, moving or rotating) the axis seem to ...
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0 answers
38 views

Where did the the Align selected to active go in 3.0?

In previous version of Blender this option would give the ability to centre the selected object to X Y or Z axis. In Blender 3.0 when you chose the objects they just align with each other in the ...
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1 answer
49 views

Action Constraint - Local Space With Parent NOT WORKING

I've created an action constraint for the shoulder when the hand controller moves in local space (with parent) in one direction. It works fine when the character is upright, but not when the character ...
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UV Transform tool doesn't work horizontally

Scaling using the transform tool works vertically, but not horizontally. How do you fix this? https://i.gyazo.com/7c61e7232ac0aa684b3820feedaa225f.mp4
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2 votes
1 answer
26 views

Setting rectangle at right angles to axes

I have a rectangle that is rotated off square relative to the XZ plane: How do I reorient the rectangle to be square with the XZ plane?
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1 answer
100 views

How to evenly distribute a group of objects?

I've imported groups of object files (OBJs) into a Blender project and the problem is that they're all sitting on the 3D cursor one inside the other, so I'm looking for a quick way to evenly spread ...
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0 answers
14 views

Rotate multiple objects around local origin [duplicate]

I am trying to rotate the cubes around their local origin and I have set Transformation orientation (top of viewfinder) on local as well. To my basic knowledge they should rotate separately now.. but ...
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2 votes
2 answers
58 views

Change rig target control transform on 6 axis robot

In Blender I created a 6 axis robot with a control bone 'EndBone'. Bone.000 is the root bone on which all IK locks are set. On the other bones only one IK lock is cleared so movement around one axis ...
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2 votes
1 answer
684 views

Geometry nodes - Align Instance object to face orientation

Can someone tell me how to perfect align instanced object to face (normal orientation) ? Blender File: https://pasteall.org/blend/9e7e5be12367483586516dceba987699
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0 answers
21 views

How to edit animation keyframe in graph editor as local axis?

I have this cube rotated 45 degrees in z axis and animated in local y axis And as you can see bottom of graph editor the animated data is stored as global axis. However I've edited local axis, and I ...
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2 votes
1 answer
80 views

Can someone explain graph-editor transform orientation?

This is my first ever question I post regarding Blender and I've been a Blender user for years. I always find what I'm looking for but this time I really can't get the answer to my problem. The ...
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0 answers
99 views

How can I subtract from one object at the same place as another nearly identical object?

I have two nearly identical 3D objects, object A and object B. These two objects can be positioned in such a way that they latch on to each other, much like two lego blocks. I want to punch holes in ...
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0 votes
1 answer
33 views

Scaling mesh along the Normals

anyone knows how to scale an object on its normal's? as an example (Screen Shot) when I'm scaling this one its does not scale proportionally on each face normal direction, how can I do that ?
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1 vote
0 answers
32 views

Array Pivot center (Origin) - Modifier

I have an array modifier and I want to center the pivot to the center of the array and not the object arrayed, is there a way to do that?
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0 answers
35 views

Animate rotation of an object parented to an empty using local coordinates

I am trying to animate a sun light around a pivot point. I have created an empty at the origin I want to pivot around, and set it as the parent of the sun light. The empty is itself rotated 45°. Now, ...
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1 vote
1 answer
42 views

Can not find Transform -> affect only origins anywhere?

I cannot find the affect only origin for transformation anywhere check the image below - I am using blender version - 2.93.6
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0 answers
12 views

How can I carry over a custom transform orientation that I made in Blender to Unity? [duplicate]

I made a plane in Blender and on that plane there are angled wings with control surfaces. In Unity I want the plane controls to actually move the control surfaces. The problem is that if I use the ...
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1 vote
1 answer
51 views

Why is the grass (hair particle) going into the mesh?

I have a simple scene (deleted almost everything from the blend to upload it), and for some reason the hair particles are going straight into the mesh. I tried playing with the transforms, the normals,...
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1 vote
1 answer
36 views

Why is the transform control at the 3d cursor and not at the selected vertex? How do I fix this?

I just want the controls at the selection. I know I can hit G then axis but I would still like to know how to get the controls at the selection. This is blender 2.9.
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0 votes
1 answer
62 views

Align Edges at 45 Degree Angle

How can I align these crease edges at 45 & -45 degree angle?
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2 votes
1 answer
94 views

How to change the transform orientation to a specific angle/edge?

Alright, so, I've modeled a wing-like object, and I want it to rotate at the angle of the selected edge: I tried snapping the cursor to the selected and then moving its origin to the cursor. However, ...
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2 votes
1 answer
45 views

Reset object axes to object's axes of symmetry

I am not quite sure how, but I have managed to set the object normals to be the same as the global normals: Axes in 'Global' mode: This is expected. Axes in 'Normal' mode: I would expect one of the ...
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0 votes
0 answers
91 views

Determining camera orientation from an image/render

I try to recreate certain scenes in blender from renders and images, and I'm having a hard time setting the camera correctly and accurately. As of now, to set up the camera position of a scene I want ...
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2 votes
0 answers
37 views

Laser-Beam Constraint over moving Mirrors? [duplicate]

For a newbie, how is it done to bounce the red line accurately based on the current position of the moving mirroring objects in the scene? I want to play around simulating mirror positions and seeing ...
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1 vote
1 answer
36 views

Can't select the actual object

i have no idea what did i do, i can't select objects anymore well i still can select the object, however everytime i tried to transform it a yellow dot appeared and i just can transform the yellow dot....
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0 answers
30 views

Blender API, path following. Controlling rotation with respect to global reference frame

I am trying to create an animation where I have fine control over both the position and orientation of an object. I have coordinate files that express this object's position and orientation with ...
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0 votes
0 answers
20 views

Animate plane while keeping objects attached to it

I have a plane and a bunch of spheres that lie on it. I want to be able to animate the plane (translation+rotation) between frame 100 and 200 while keeping the spheres on during that time. I cannot ...
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0 votes
1 answer
207 views

Apply all transformation issue

I have received this file from a friend and I can't understand the issue that is happening when applying all transformations. (attaching the file) Two pots on the left has a strange behaviour when ...
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  • 618
2 votes
1 answer
153 views

How to make the local orientation to match the global orientation?

My local orientation looks like this: My globals like this: I know I could rotate them but I have to do it for multiple objects so I was wondering if there's a shortcut
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0 votes
1 answer
30 views

Snapping won't toggle, stuck on 'Increment' behavior

Out of the blue, I have been encountering an odd behavior when using trying to switch between snapping modes. No matter what snapping mode is selected (Face, Edge, Vertex, Volume, etc), the snapping ...
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5 votes
2 answers
318 views

How to map the X rotation of one object to the Y rotation of another object?

I am trying to make the X-rotation of one object directly affect the Y-rotation of a second object. I tried using the Tranformation Constraint, however I was only able to map the X-rotation of the ...
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0 votes
0 answers
10 views

Armature moves in 3D view but location info not updating

I'm new to animating and am trying out retargeting. My rig follows the motion captured sourced rig, but her limbs' location info doesn't update. Yet her torso updates accordingly. How do I get the ...
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0 votes
0 answers
28 views

Keyframes are messing with my plane properties

So i have this plane that i want to spin in one direction for a pair of seconds, and as soon as i started using keyframes, weird things started to happen to the plane. First, the rotation is not ...
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2 votes
1 answer
107 views

Change object orientation so that the Z-axis is inclined

i would like to move the pointers on the measuring device so that they go back and forth. Due to the inclination of the main object, however, I cannot simply change the rotation of the Z-axis, because ...
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0 answers
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How to apply transformation constraint on objects having different orientation?

I want to rotate wheel having its own custom orientation. When I apply transformation constraint, that wheel rotates according to global orientation but I want it in custom. Can anyone help? Thanks
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4 votes
2 answers
126 views

Align viewport rotation to normal vector like Shift+7 in edit mode

I know this question has been asked and answered before but the behavior I want is what ⇧ Shift + Num 7 exactly does in edit mode which is to align the viewport to "face" the element ...
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0 votes
1 answer
109 views

How Blender sets its reference frame?

I would like to know how Blender defines its global reference frame, and if it is possible to modify its definition. By reference point, I mean the x, y and z axes that we can see at any time when we ...
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1 vote
2 answers
361 views

Make Object Fall Over Correctly

So I have a small shack made out of Legos in blender that I want to animate to fall over, the only issue is that the z rotation doesn't work as expected. Here is a explanation in pictures. This First ...
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0 votes
1 answer
65 views

Is it possible to change the local orientation of an object without joining it to a "helper" object?

I am creating a building for export to an external game engine. Before exporting, I need to ensure the doors of the building are separate objects and have their local axes aligned to the the plane of ...
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0 votes
1 answer
35 views

Rotating an image in a scene

After looking at other solutions on this, I'm not sure how to proceed, as I'm just new to Blender. I have an image mapped onto a picture frame asset and I'm changing a parameter but it's not the ...
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1 vote
0 answers
37 views

How to align local coordinate with object?

I created hundreds of cylinders, joined them into a single object, then splitted back by mesh -> separate -> by loose parts in Edit mode. The splitted-back ...
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