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Questions tagged [transform-orientation]

The tag has no usage guidance.

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31 views

How do I lay objects on the surface of a sphere with Python?

Just started Blender (and Python) about a week ago, so please bare with me. I apologize ahead of time for confusing/misused terminology, etc. I am working on a research project and I need to: ...
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1answer
36 views

Animation Node Addon

I require some help please. Blender 2.8 Animation Node Addon. I am using the "Object Transforms Output". Here I can rotate and move objects, but in the 3d viewport I cannot do anything. I would like ...
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1answer
28 views

How to change the axis of the Move Tool within Edit Mode? (2.8)

When I enter the editing mode and move a vertex or edge, the tool's axes (gizmo) is always diagonal / sloped. When I manipulate a polygon, the Z axis follows its normal. I can't change the Transform ...
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67 views

Conversion of orientation quaternion from ROS / Quaternions.online to Blender

I have an issue using quaternions that are coming from ROS. I have already seen this post (How to use quaternions coming from ros?) but I am unable to comment since I do not have enough reputation yet....
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0answers
19 views

Extruding along y-axis is not working in the expected orientation

I'm trying to extrude along the y-axis pressing 'e' and than 'y' but it doesn't follow the y-axis as expected (see screenshot). It should connect to a flat surface but it's kinda diagonal and I don't ...
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1answer
16 views

How to make mesh axis in local mode like in custom mode?

I have this in local mode I created face orientation axes Now I have this in custom(face) mode I need this in local mode I found the answer It consists of 7 steps Orient local axis to match mesh&#...
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1answer
19 views

I Cannot move my meshes any more whats goimg on?

I try to move meshes but the just won't translate. I don't know if I hit any key. The translation values just vary between 0 and - 0 on any axis
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0answers
39 views

How to Rotate Normally in Blender?

I have an object that is slanted on all 3 axes, and I need to rotate its bottom on its own axis. I used the word normally because that's how this function would be called in Wings 3D software.
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2answers
202 views

Set a polygon's normal's orientation as the objects local rotation orientation (if every polygon is an object)

So, Each of my polygons is a separate object. Their default normals point like this: But their orientation or local axes are like so: How can I make their local axes to be like so, but ...
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0answers
71 views

Using Local Transform Orientation for Vertex Rotations

I am creating a script to rotate a vertex selection in a very specific way. I have so far figured out how to set the pivot point to ACTIVE ELEMENT, following a hint from this thread on context ...
1
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1answer
20 views

How can I fix the rotation for this hand?

I'm making the rigging for a hand, but for some reason after I do the Ctrl+N, choose the Global +X. Not all of my bones stay on the same orientation, how can I fix this? I want all of the Z axis to ...
1
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1answer
29 views

Align orientation in Pose Mode

I'm trying to do a simple manipulation that I'm doing every day at work as a professionnal animator. My experiance is with Motion Builder and 3dxMax, but I'm learning Blender on spare time. I just ...
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1answer
35 views

Attempting to convert a model with “bones” - how to find the coordinates of each rotation point?

I should explain that I've only just downloaded and installed blender maybe a week ago? There is a model I am going to use for a project and I have to convert it to a special format for the engine I'm ...
0
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1answer
30 views

It is possible to quickly align an object with an axis of a custom transformation?

After creating a cube in the global orientation, is it possible to quickly align it with an axis of a custom frame of reference? Use: Align rafters with the roof slope for which a custom orientation ...
2
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1answer
48 views

Animating a plane in the graph editor with local transform orientation

I want to animate a plane using the graph editor. Its rotated on the Z aixs a little, but in the 3d view i can use the local transform orientation to make it go foward even if its rotated. So I made ...
2
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1answer
216 views

Get the transform matrix for each frame

I'm new to scripting inside blender (two days). I have a camera folowing a path (a circle). I have written the following code to get the location and rotation for each frame and write it to a file: ...
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1answer
62 views

How to Fix Axis of Armature Without Wrecking Mesh?

I'm trying to rotate parts of an armature with code and finding that pieces of the armature have their axis oriented differently for some reason which makes looping through the pieces and doing the ...
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1answer
200 views

How to copy transform orientation to object's rotation?

Is there a simple way to copy a custom transform orientation to an object's rotation vector? There is a command "Object / Transform / Align to transform orientation", but what I need is kind of "...
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1answer
124 views

UV Unwrapped Blender texture image is either rotated or stretched, cannot get it to be straight and not stretched

I am completely new to Blender. I am making a photo frame in Blender 2.65, and I used a plane to be the 'photo' in the frame, and added a texture to it using a real photo. When I did this directly ...
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1answer
284 views

Problem with retargeting BVH bones

I am trying to retarget bones (armature) from BVH file to my armature of the low poly model and I have a small problem. After retargeting my bones twist in the wrong direction. How to fix this? I ...
1
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1answer
27 views

How can I create polgyon primitives aligned to the world

I saw some tutorials on Youtube and those meshes are always created along z-axis like but I always get this: How can I add meshes like that except for changing my orientation of view to xy-plane?
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0answers
20 views

Rotate some sphere vertices along Z axis

I am learing blender and would like to get something like this: Some planets twisted-like. I would like to make it in a non-destructive way, if that is possible. I start with an icosphere, then set ...
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1answer
65 views

Horizontally align objects in front or side 2D views

Is there a way to horizontally align the "red object" in the exact centre of the blue lines?
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2answers
488 views

Set matrix rotation value (not add to it)

The below code will rotate a selection of objects around an arbitrary location (using the active object's location here) by the chosen angle (45 in this example). I cobbled this code together from a ...
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0answers
25 views

Is there a way to reset global orientation to view?

I have an earth in space scene and I've found a shot that i like but i cant animate the camera properly because the global orientation is skew. Is there anyway to reset the orientation to maybe the ...
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0answers
181 views

Change pivot point and transform orientation in Python?

I am trying to change the pivot point and transform orientation attributes in Python, but I get the error: 'AttributeError: 'SpaceTextEditor; object has no attribute 'pivot_point'. I get the same ...
1
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1answer
35 views

how to make selected vertices rotate/scale/transform around themselves, not the cursor

this happens whenever I use the "cursor to selected" thing in a project and then the transformation point is linked with the cursor and it drives me nuts
0
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1answer
81 views

obj.rayCast() not working as intended

In the game engine, I've got a function which uses rayCast in asteroids. It doesn't work as intended, as even with x-ray turned on, it often doesn't see through objects without the desired property: <...
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0answers
97 views

Change object orientation to be parallel with the orientation of a normal of plane [duplicate]

So I have an Object that is orientated in the World like this: Even dough, the object is located and rotated with 0 values in all axes, the planar part (bottom / not round) of the mesh is not align ...
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2answers
269 views

How to keep z axis aligned vertically while rotating camera angle

When I try to change the direction a camera is pointed, it often changes the relative orientation of the z axis. I can't keep the global z axis "vertical" from the perspective of the camera. I want to ...
0
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1answer
37 views

The transform orientation after pressing 'g' and 'z' doesn't match 'Normal' transform orientation

I've rotated the mesh to a position that no longer matches the global axis orientation but still want to transform my selection at right angles. I have transformation selection set to 'normal', the z-...
1
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1answer
33 views

Object Orientation Widget

I have a file that has 9 separate objects in it. In Object Mode if I set it to Global, Local, Normal, etc... it's all the same arrow direction. If I go into Edit Mode, set it to Normal on the ...
3
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2answers
630 views

Constrain vertex to its face

Here is a screenshot: I want to use the scale tool to move the selected vertices closer to each other, but I want to do so without affecting the shape of the face. The normals of the two face may not ...
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2answers
197 views

Using custom transformation orientations in rigging

So, I have a robot that I am rigging (think eve from the pixar film Walle). It's shaped like a large diamond. https://ibb.co/cSCOPb. But the four bottom panels open up so that it looks like this: ...
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1answer
101 views

Unable to rotate object in normal orientation

I have such a simple problem, I am blocking out my scene and I am just using simple boxes to model a chair. I want the rest of the chair to rotated but I am unable to rotate it along it's normal ...
0
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1answer
149 views

Snapping one orientation to another?

I want to be able to move a face, edge or vertex along an orientation and snap it to the intersecting point of another orientation. Is this possible in blender currently?
0
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2answers
124 views

Problems with object orientation and angled array

I need my glass panels to stick to the metal frame of my building. The axes are set to global and I've tried CTRL+A and CTRL + ALT + SPACE but nothing works. I need my Y arrow to be perpendicular ...
5
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1answer
370 views

Align View to Current Transform Orientation

Is there a keystroke or command to view along an axis of the current transform orientation (similar to Shift+Numpad to view along an object's axis)? Assume there aren't any objects already aligned ...