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I'm wondering why viewport material shading would draw an image texture fine, but doesn't seem to be able to draw a procedural texture:

enter image description here enter image description here

The same is true for texture shading. Is it possible to get procedural textures drawn in the viewport without having to render?

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No.

This is because the procedural texture is actually calculated by the render engine. The closest you can get is by "caching" the texture to a conventional raster image via texture baking, then using that as you would any other image texture.

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