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8 years, 3 months ago
I'm wondering why viewport material shading would draw an image texture fine, but doesn't seem to be able to draw a procedural texture:
The same is true for texture shading. Is it possible to get procedural textures drawn in the viewport without having to render?
Mar 4, 2015 at 22:10
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This is because the procedural texture is actually calculated by the render engine. The closest you can get is by "caching" the texture to a conventional raster image via texture baking, then using that as you would any other image texture.
Mar 4, 2015 at 22:14
gandalf3 ♦ gandalf3
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