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I was wondering if it is possible, using Cycles, to combine two materials.

For example, I have wood cubes which have a procedural wood material from Blendswap, but each of them needs a texture on it (a letter).

Actually, I duplicate my "wood" material and plug my texture on it. So I have 3 materials (wood-A, wood-B, wood-C) while the "wood" part of the material is always the same, only the texture is changing.

my actual material

Is there any way to make this easier to handle ? Like combining a "wood" material (identical for the three cubes) with a different texture for each of them ?

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  • $\begingroup$ We need a lot more information (node setup?). Also this might be a duplicate $\endgroup$
    – J Sargent
    Commented Jun 29, 2015 at 11:55
  • $\begingroup$ @someonewithpc : I just improved my question. $\endgroup$
    – gordie
    Commented Jun 29, 2015 at 12:44

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That part you've labeled "wood" - group those nodes. Then you can drop the group into each material: 1, 2, 3. A group is a shared datablock, so changing its contents inside of one material changes it for all instances.

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