I have this spot with a steep gradient in a ship hull I'm modeling
I want to add some supporting edges around this to hold shape since I am using sub-d for this model. This is my attempt at it but it creates noticeable pinching inside it and looks like a nightmare.
Adding a simple supporting loop around it like this doesn't work properly either: That causes pinching like this
And I can only go so far with vertex creasing before the edges start folding in on themselves (and I want to learn how to do this without it).
I want to do this without adding too much extra detail to the base model but I am lost here. I also want to maintain the edge loop just under the top one while doing this. Is there a better way to approach this? Any help would be appreciated.
Here is the .blend file with my model