I'm using geometry nodes in blender 3.41 and instancing a bunch of object on a plane to create a really complex scene. This is a technique learned from Max Hay on YouTube. https://www.youtube.com/watch?v=ln1IpYnufxc
The pillar objects are textures as stand alone assets but once places with the " distribute points on faces" node they lose their texture and look like clay. The only solution I have found is to change the texture coordinate node to "camera" but it breaks my animation. What am I doing wrong?
It should also be noted that i'm using the addon "1 click damage" so my pillars require 2 textures to look right.