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I created a cube with a basic texture on it (first picture). Then, using Geomtry Nodes I created a grid and instanced the cube on the the vertices of the grid, so at the end I have the kind of structure of the second picture. I would like to know if there is a way to texture each of the instanced cubes using geometry nodes so they doesn't seem patched in the grid, instead of just repeating the texture. Thanks!

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checkout this shader material:

enter image description here

Geo nodes setup:

enter image description here

result:

enter image description here

enter image description here

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