I created a cube with a basic texture on it (first picture). Then, using Geomtry Nodes I created a grid and instanced the cube on the the vertices of the grid, so at the end I have the kind of structure of the second picture. I would like to know if there is a way to texture each of the instanced cubes using geometry nodes so they doesn't seem patched in the grid, instead of just repeating the texture. Thanks!
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2$\begingroup$ This is a seamless texture. If you somehow offset the mesh UVs, seams will appear. What you want is to break the repeating patterns. See this blender.stackexchange.com/questions/8278/… or erindale.gumroad.com/l/untiling either way it's best resolved in the shader editor rather in the GN modifier $\endgroup$– GorgiousJul 14, 2021 at 12:47
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$\begingroup$ But using that set up I can't use my UV map for the texture $\endgroup$ Jul 14, 2021 at 12:39
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$\begingroup$ i agree with Gorgious...check this out: blender.stackexchange.com/questions/8278/… $\endgroup$– ChrisJul 14, 2021 at 12:49