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I created a cube with a basic texture on it (first picture). Then, using Geomtry Nodes I created a grid and instanced the cube on the the vertices of the grid, so at the end I have the kind of structure of the second picture. I would like to know if there is a way to texture each of the instanced cubes using geometry nodes so they doesn't seem patched in the grid, instead of just repeating the texture. Thanks!

enter image description here

enter image description here

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checkout this shader material:

enter image description here

Geo nodes setup:

enter image description here

result:

enter image description here

enter image description here

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