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i am trying to make a fishing rod in geo nodes. i am instancing the rings on the rod mesh, but there are way to many points. how do i decrease the count and control the distribution again? i remember how to do it with curves, but i need a mesh based distribution because i am animating the rod action with a simple deform modifier (which seems to affect the original mesh geometry only)

fishing rod system

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2 Answers 2

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You can use Mesh to curve node and then resample it:

enter image description here

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The Mesh to Points node literally converts every vertex on your mesh into a point, so you will need to somehow reduce the number of vertices along the length of the fishing pole to the exact number of rings you want.

enter image description here

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