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I can't understand, how to connect mesh vertex groups to bones and I'm beginner in blender. In first step I've created a new one file (download) with Cylinder and added two connected bones. After that, I've added Armature object as Modifier to the Cylinder mesh. enter image description here

After that I've created vertex group named g1 in Cylinder mesh.

enter image description here

And painted in Weight mode: enter image description here

But I can't understand, how to assign connect this 'g1' vertex group to the bone named 'Bone.001'. After that manipulations, when I'am trying to rotate bone 'Bone.001' in Pose Mode, no mesh deformation applied. enter image description here How can I "glue" end of the 'Bone.001' to the 'g1' vertex group?

Thank you.

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  • $\begingroup$ give them the same name $\endgroup$ – Chebhou Apr 26 '15 at 9:35
  • $\begingroup$ I'am sorry... them - for whom? Same name for 2 bones, or same name for second bone and for vertex group? $\endgroup$ – Arthur Apr 26 '15 at 9:38
  • $\begingroup$ the vertex group should have the same name of the bone $\endgroup$ – Chebhou Apr 26 '15 at 9:39
  • $\begingroup$ Chebhou, can you post your comment as Answer? $\endgroup$ – Arthur Apr 26 '15 at 9:59
  • $\begingroup$ will do , just a minute : ) $\endgroup$ – Chebhou Apr 26 '15 at 10:04
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When using the Armature modifier with Vertex Groups enabled :

enter image description here

the vertex groups should have the same names as the bones so they can be bound together

enter image description here

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  • $\begingroup$ @ArtUrlWWW you are welcome $\endgroup$ – Chebhou Apr 26 '15 at 10:22
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You need an armature modifier, set to vertex groups. Vertex groups that have the same name as the bone are affected by it.

https://www.youtube.com/watch?v=dxz7LQ-xKjM

there is a video on such matters vertex groups and so starts around the 8 minute mark.

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